Open XDelta opened 7 months ago
Confirmed thanks. I'm not actually sure what this functionality is supposed to do? It just seems to ignore any changes made to the background colour at all while it is enabled- but I'm not sure what the 'expected' result is supposed to look like.
SHIFTY-LAPTOP - 2024.3.1.1178 - 2024-03-04 12_03_39.log
Seeking input from @Geenz, @ProbablePrime, or @Frooxius.
I've narrowed the issue down further. It'll 'fix' itself when changing the TintColor
or OutlineColor
as the UpdateMaterial()
method looks to skip running the AutoBackgroundColor
code path when it is true
if neither of those properties were changed.
Just enabling AutoBackgroundColor
does not trigger running that path once to set the color of BackgroundColor
.
Describe the bug?
Disabling the
AutoBackgroundColor
bool onTextUnlitMaterial
and re-enabling appears to not change it back and appears to remain as if it was not enabled.To Reproduce
Spawn some text and open up the
TextUnlitMaterial
on it DisableAutoBackgroundColor
EnableAutoBackgroundColor
Observe text is stuck as if the setting was still offExpected behavior
Text to return to original state.
Screenshots
Resonite Version Number
2024.3.1.1178
What Platforms does this occur on?
Windows
Log Files
No errors/exceptions are logged for this.
Additional Context
This does appear to recalculate and display correctly upon saving the world and re-opening it.
Reporters
_deltawolf