Open lxw404 opened 7 months ago
I don't think this is something we'd address. The setting is experimental and it's not particularly designed for VR.
We can just block it from working at all in VR, but I figured people would like to play with it even though it's not perfect.
Yeah- effort would be better spent on making it work in Sauce rather than diagnosing it in Unity for the time being.
The main question is - do we just leave this for people to play with in VR (it's already marked as experimental)? Or just block it completely while in VR?
It doesn't look super bad in VR all the time, so I'd be okay keeping the setting on.
I kind of figured it was a Unity specific rendering error. I don't mind at all not having this touched until Sauce, but just to throw my preference in here: it is actually very painful in VR at least for me, very small head tilts can cause massive discrepancies, and for the first time ever I got eye strain...
Marking this as blocked by #1401.
Describe the bug?
Currently screen space reflections are not computed correctly in VR. Specifically, it seems possible that at least part of the calculation is being done from the midpoint between eyes, rather than per-eye centers projecting into the scene.
To Reproduce
Turn on
Screen Space Reflections
in the new settings while in VR and spawn this reflective scene:resrec:///U-LuxKitty/R-C480C8DCEB65FAF2CD2B36C6BA3C9D7E62F7B2A05F2320C94368EE41BB6A5B75
Tilt your head left and right while viewing the red ball.
Expected behavior
The reflections should be mostly consistent per eye. (Understandably SSR is not the best way to represent reflections and there are other issues especially in VR, however the way it is computed at the moment is jarringly offset)
Screenshots
https://github.com/Yellow-Dog-Man/Resonite-Issues/assets/52231149/432cd445-b0af-4225-b6c3-53a036cd4350
Notice that the reflection of the red target in the center of the screen goes up and down per eye, not matching up.
Resonite Version Number
Beta 2024.4.17.1420
What Platforms does this occur on?
Windows
What headset if any do you use?
Valve Index, Desktop
Log Files
SSR VR Offset Per Eye - 2024.4.17.1420 - 2024-04-17 20_53_33.log
Additional Context
This might actually just be a Unity-specific bug. In any case though, this issue is more to just point out that there can be issues with SSR implementations in VR.
Reporters
LuxKitty