Open epicEaston197 opened 5 months ago
okay apparently this happens when your microphone is set to steam
I just realized that this is probably not a content issue I looked into it and it's a problem of how Resonite handles the steam microphone there's nothing that the content team can do to fix this
Could you please look at the input source in another program like OBS? @epicEaston197 The easiest answer for this seems like the input might be continually creating some sort of background noise.
I'd also recommend checking against other components like the VolumeMeter component to confirm that the audio is continually above one.
Could you please look at the input source in another program like OBS?
Unfortunately this is a exclusive problem with the steam microphone which isn't available in OBS and I have no reason to suspect that there might be background audio even if there was background audio it shouldn't be significant enough to make the bar stay perfectly in place
I looked at the component and the values were completely static when I was done talking so if there was background audio it would have to be perfectly level and even if it was it should return to a consistent value
and from what I could tell it is using my microphone on my headphones as the input when steam microphone is selected
I looked at the component and the values were completely static when I was done talking
And as I requested above- what about on other components like the VolumeMeter? Does that also remain as a static value >0?
I looked at the component and the values were completely static when I was done talking
And as I requested above- what about on other components like the VolumeMeter? Does that also remain as a static value >0?
Volume meter works perfectly fine as expected
Okay- which component had you meant when saying 'the values were completely static' @epicEaston197? AudioDeviceVolume
? Or something else?
Okay- which component had you meant when saying 'the values were completely static' @epicEaston197?
AudioDeviceVolume
? Or something else?
AudioDeviceVolume
I see- could you also post a screenshot of the OpusStream from your voice source, @epicEaston197? I'd like to try and isolate where those values are being pulled/generated from.
I think I might have a probable cause for what's happening here.
Using my modmic wireless, I pulled the USB receiver from my PC while talking, and the last value persisted on the volume meter until such point as I re-added the receiver and thus the device.
So my suspicion about what is happening is that the steam streaming microphone is probably shutting itself off at the driver level once it detects the user has stopped talking so that it does not need to needlessly encode any background signal noise produced, generating additional network traffic for what is effectively silence being transmitted.
Resonite could possibly handle this case better, e.g. if it no longer detects the device to zero out the volumes- but this is otherwise also a low-priority issue because it does not affect the actual function of these components.
Describe the Underlying Issue
When I am speaking the green bar that's indicating my voice volume just gets stuck for no reason
To Reproduce
Expected Behavior
The voice volume indicator should reset to 0 when I'm not speaking
Screenshots / Video
No response
Additional Context
I originally thought this was an issue with mods but after uninstalling my mods testing the issue then uninstalling Resonite and reinstalling it I'm experiencing the same issue
Reporters
@epicEaston197