If you are using seated mode, and your avatar has the playspace moved using the AvatarTrackingOffset component and you go in and out of seated mode, the offset doesn't make your view go back to how it was when using seated mode before.
To Reproduce
Add AvatarTrackingOffset to your avatar, and move your offset up.
Go in and out of seated mode, notice how your view doesn't go back to where it once was.
Expected behavior
For seated mode to bring you back where your tracking was offset.
I'm going to be providing and selling an avatar base soon that uses AvatarTrackingOffset, which unfortunately this issue is kind of affecting the main selling point.
Describe the bug?
If you are using seated mode, and your avatar has the playspace moved using the AvatarTrackingOffset component and you go in and out of seated mode, the offset doesn't make your view go back to how it was when using seated mode before.
To Reproduce
Add AvatarTrackingOffset to your avatar, and move your offset up. Go in and out of seated mode, notice how your view doesn't go back to where it once was.
Expected behavior
For seated mode to bring you back where your tracking was offset.
Screenshots
https://github.com/Yellow-Dog-Man/Resonite-Issues/assets/82356528/3c1e056a-67df-4a3d-af80-d4d7ff6979c8
Resonite Version Number
Beta 2024.5.7.505
What Platforms does this occur on?
Windows
What headset if any do you use?
Quest Pro
Log Files
DESKTOP-QBGCSAQ - 2024.5.7.505 - 2024-05-17 16_49_20.log
Additional Context
I'm going to be providing and selling an avatar base soon that uses AvatarTrackingOffset, which unfortunately this issue is kind of affecting the main selling point.
Reporters
ModernBalloonie