This is interfering with an avatar i'm trying to make. I've tried to work around this by putting a parent object under one of the bones (e.g, putting a parent object above one of the transforms in the middle of the chain because someone told me that might work, it didn't.)
I don't think i've seen another issue related to this?
Describe the bug?
When you animate Dynamic Bones, they get stiff and will not move properly.
I think it's because they reset every frame.
To Reproduce
Weird Bone Glitch Package.zip
Here's a resonite package that produces the issue.
Steps to reproduce manually:
Expected behavior
For the dynamic bones to still move properly, but move the transform when you animate it.
Screenshots
https://github.com/Yellow-Dog-Man/Resonite-Issues/assets/82356528/7b9cf1dd-149b-44b0-b6c3-cb29215b88cf
Resonite Version Number
Beta 2024.6.11.74
What Platforms does this occur on?
Windows
What headset if any do you use?
Desktop, Quest Pro
Log Files
DESKTOP-QBGCSAQ - 2024.6.11.74 - 2024-06-13 14_27_29.log
Additional Context
This is interfering with an avatar i'm trying to make. I've tried to work around this by putting a parent object under one of the bones (e.g, putting a parent object above one of the transforms in the middle of the chain because someone told me that might work, it didn't.)
I don't think i've seen another issue related to this?
Reporters
ModernBalloonie