Open ko-tengu opened 5 months ago
On duplicate issue #2483 - @Geenz had noted:
This is going to be either a Unity or SteamVR bug. I'd say this will be more fixable after Sauce.
Marking this issue as blocked by #1401 - after which we can re-evaluate this issue and see if it is still a problem.
Describe the bug?
Opening and closing the SteamVR dashboard has a chance to get the game stuck in the "paused" state rendering at minimum resolution until a game reset.
To Reproduce
The issue is super inconsistent, but the most reliable ways I've found to cause it is to have the SteamVR dashboard open while another user joins or opens an inspector, and close the dashboard before the game recovers from the lag spike.
Expected behavior
For the game to recognize that the dashboard has been closed and return to the set rendering resolution
Screenshots
Resonite Version Number
Beta 2024.6.11.74
What Platforms does this occur on?
Windows
What headset if any do you use?
Quest 2
Log Files
BUFU - 2024.6.11.74 - 2024-06-15 01_31_54.log
Additional Context
I know the screenshots aren't very good, but this is an issue that primarily happens in headset and isn't anywhere nearly as obvious on either desktop mirror.
A screenshot of the same area when running at the correct resolution for comparison
Reporters
No response