Open gameboycjp opened 4 months ago
Rue had also ran into this in #3092.
Describe the bug?
Toggling the motion blur option on the Camera Component Stacks AO effects as its toggled on and off doing this will make the preview image darker and lower FPS the more the option is pressed Side by Side of the effect
Note: this dose not effect screenshots taken with the camera only the preview render texture
To Reproduce
- Spawn a camera using the dev tip and inspect it
- locate the Motion Blur option radio bubble
- Toggle the Motion Blur option multiple times and watch the effect stack and gradually darken the image
Expected behavior
the option to toggle motion blur should not persist or effect the camera in this way when toggled
Resonite Version Number
Beta 2024.10.8.1349
What Platforms does this occur on?
Windows
What headset if any do you use?
Desktop
Log Files
Describe the bug?
Changing post processing settings can leave behind extra SSAO layers on cameras. Happens in both VR and Screen Mode.
To Reproduce
With any camera component and post processing on it enabled, change motion blur or SSR settings. As you continue changing either setting, more layers of SSAO build up, causing performance issues, even in the simplest of scenes. Turning off post processing and changing the settings removes those layers one at a time.
Expected behavior
There should only ever be one instance of SSAO applied.
Screenshots
The picture is of a boatload of toruses over a quad to show the AO.
Resonite Version Number
Beta 2024.6.11.74
What Platforms does this occur on?
Windows
What headset if any do you use?
Index, Desktop
Log Files
DESKTOP-3EE2DAL - 2024.6.11.74 - 2024-06-16 11_44_53.log
Additional Context
No response
Reporters
@gamethecupdog @RueShejn