Is your feature request related to a problem? Please describe.
VirtualHapticPointSampler component does not output interactions with avatar collisions. Even though the debug visuals light up, there is no output on force/vibration/etc.
Describe the solution you'd like
VirtualHapticPointSampler to output force/vibration/etc values when interacting with avatar spaces and collisions similar to how the haptic samplers for bHaptics and Gigglepuck receive those interactions.
Describe alternatives you've considered
My current alternatives are to use other collision events or Nearest User Hand/etc flux nodes to approximate the same interactions.
Additional Context
Being able to mirror/mimic the values devices like bHaptics and Gigglepuck receive to an custom object would be very useful for creating events within protoflux. Right now, VirtualHapticPointSampler only outputs with custom haptic volumes, and not avatar interactions.
Is your feature request related to a problem? Please describe.
VirtualHapticPointSampler component does not output interactions with avatar collisions. Even though the debug visuals light up, there is no output on force/vibration/etc.
Describe the solution you'd like
VirtualHapticPointSampler to output force/vibration/etc values when interacting with avatar spaces and collisions similar to how the haptic samplers for bHaptics and Gigglepuck receive those interactions.
Describe alternatives you've considered
My current alternatives are to use other collision events or Nearest User Hand/etc flux nodes to approximate the same interactions.
Additional Context
Being able to mirror/mimic the values devices like bHaptics and Gigglepuck receive to an custom object would be very useful for creating events within protoflux. Right now, VirtualHapticPointSampler only outputs with custom haptic volumes, and not avatar interactions.
Requesters
No response