While working on a model, I was using the Dual Sided Metallic. However, I noticed the alpha wasn't changing with the albedo color's alpha. When I spun it out into a sphere I noticed the non-red parts of the metallic map were the ones obeying the alpha from albedo color. When I inverted the red channel on the metallic map, the transparent part of the material sphere changed with the red channel. This doesn't seem to be correct as the Wiki states for PBS Metallic that the red is metallic. It makes no sense that the metallic would also be used as alpha. And while I get that the PBS Dual Sided Metallic isn't the same as the PBS Metallic, they should ideally behave the same way when it comes to using textures.
I tried to see if this happens in different worlds and it does. It seems as if there is something going on at the shader level that is causing this issue.
To Reproduce
Set the PBS Dual Sided Metallic Alpha Handle to Alpha Blend, and then modify the red channel.
Expected behavior
I expected the alpha to be controlled by the Albedo color/texture, not by the metallic texture.
Describe the bug?
While working on a model, I was using the Dual Sided Metallic. However, I noticed the alpha wasn't changing with the albedo color's alpha. When I spun it out into a sphere I noticed the non-red parts of the metallic map were the ones obeying the alpha from albedo color. When I inverted the red channel on the metallic map, the transparent part of the material sphere changed with the red channel. This doesn't seem to be correct as the Wiki states for PBS Metallic that the red is metallic. It makes no sense that the metallic would also be used as alpha. And while I get that the PBS Dual Sided Metallic isn't the same as the PBS Metallic, they should ideally behave the same way when it comes to using textures.
I tried to see if this happens in different worlds and it does. It seems as if there is something going on at the shader level that is causing this issue.
To Reproduce
Set the PBS Dual Sided Metallic Alpha Handle to Alpha Blend, and then modify the red channel.
Expected behavior
I expected the alpha to be controlled by the Albedo color/texture, not by the metallic texture.
Screenshots
Normal Red Channel:
Inverted Red Channel:
Resonite Version Number
2024.6.25.1149
What Platforms does this occur on?
Windows
What headset if any do you use?
Valve Index
Log Files
GAMING-PC - 2024.6.25.1149 - 2024-06-30 03_24_25.log
Additional Context
No response
Reporters
Hauskeepang Hikari Akimori Kyu Vulpes