Open mpmxyz opened 3 months ago
What exactly is "BakedMesh" here? Is that the asset itself? The component provider? The slot that it's on?
StaticMesh could be appropriate here. The asset itself cannot be assigned to properties - only the provider - if I understand the types correctly.
On the other hand if you look at RenderToTextureAsset
, you may also consider an asset URI a valid solution:
Is your feature request related to a problem? Please describe.
A contact of mine is working on a tool to edit a heightmap-based terrain. The problem: He can't bake the terrain and make it walkable within the tool.
Describe the solution you'd like
I propose exposing the baked mesh to the user with an additional output ("BakedMesh"): This would allow setting up a premade
MeshCollider
with non-default options.Describe alternatives you've considered
waiting for component access and fishing the mesh out of the bake result
Additional Context
1801 also proposes more flexibility in the baking process.
Requesters
Magglor is the creator of the tool I mentioned.