Closed XDelta closed 2 hours ago
Does Waiting for apply: True
ever change to False
after it's went pink or checkerboard? This could be an indication that the shader is stuck somewhere in the variant queue.
No it doesn't change to false. We noticed it a few days ago and once again yesterday in a session and it remained this way for the entire several hour session.
Assigning @Geenz to follow-up / look into this when possible.
Seems to be resolved now. Looked through images/recordings to narrow down the time frame and this appears to have been caused by the shader update on 6/24 and somewhere between 7/6 and 7/11 the variant was finally processed. Odd that it took ~2 weeks to do so.
Yeah, that is a really weird one. It's possible it got held up in the AVS somewhere - which does tend to happen from time to time. I want to do a deeper investigation on our shader variant processing in the near future as we're gonna need to revisit it for Sauce soonish.
Describe the bug?
Variant 11 of PBS_RimSpecular appears to have broken recently. This is just with a texture placed in
AlbedoTexture
andSpecularMap
.To Reproduce
Create a new
PBS_RimSpecular
material Apply it to an object Add a texture to bothAlbedoTexture
andSpecularMap
For demonstration, I used aSimplexTexture
Observe Variant change to 11 and 'Waiting for apply: True' after a little bit the material changes to the error magenta color. or the placeholder checkerboard material.Expected behavior
The shader variant to be available instead of "NotFound"
Screenshots
Resonite Version Number
Beta 2024.6.25.1149
What Platforms does this occur on?
Windows
Log Files
Additional Context
Replication item (in folder):
resrec:///U-Delta/R-BB1765AABE4EB74FE154229D3065EAE99E40773FBD990DD23B8179693CB47E66
Reporters
_deltawolf