Is your feature request related to a problem? Please describe.
I'm currently swapping over a bunch of blend shape drives I had set up directly on a model so that it is easier to change without needing to be fully re-set up every time and while I did already get a way to generate the names of the blendshapes as strings, it would be nice if there was a method I could use to add an item to the list using the names
Describe the solution you'd like
Basically a sync method that I can give a string as an argument to set the name of a blendshape in the dynamic blendshape driver when it creates a new element in the list
Describe alternatives you've considered
Doing it manually (The reason I made this)
Waiting for collections and editing the list after adding 50 members (honestly this would probably still be a bit of a bother)
Not using dynamic blendshape drivers (but I kinda need to because the model is being actively updated and new blendshapes are planned to be added in ways that aren't just at the end of the list)
actually good possible alternative I did just think of was a "set up blendshapes from mesh" button but I don't know how complicated that would be and it would put everything on one instead of letting you split it up for organization
Additional Context
I did find the list editor sync but I think that doesn't let you give it the names and probably is only there cause of mods
Is your feature request related to a problem? Please describe.
I'm currently swapping over a bunch of blend shape drives I had set up directly on a model so that it is easier to change without needing to be fully re-set up every time and while I did already get a way to generate the names of the blendshapes as strings, it would be nice if there was a method I could use to add an item to the list using the names
Describe the solution you'd like
Basically a sync method that I can give a string as an argument to set the name of a blendshape in the dynamic blendshape driver when it creates a new element in the list
Describe alternatives you've considered
Doing it manually (The reason I made this) Waiting for collections and editing the list after adding 50 members (honestly this would probably still be a bit of a bother) Not using dynamic blendshape drivers (but I kinda need to because the model is being actively updated and new blendshapes are planned to be added in ways that aren't just at the end of the list)
actually good possible alternative I did just think of was a "set up blendshapes from mesh" button but I don't know how complicated that would be and it would put everything on one instead of letting you split it up for organization
Additional Context
I did find the list editor sync but I think that doesn't let you give it the names and probably is only there cause of mods
Requesters
Venport/Dusty-Sprinkles