Open FlameSoulis opened 1 month ago
Given our intent at dropping Unity entirely, and that these properties are now controlled by Resonite settings, I think the better option would be to deprecate / remove support for the existing commands, and possibly replace them with ones that instead tie into / set those settings instead if we intend to continue use of these commands. Otherwise- it's better that users just set their desired resolution / fullscreen state in Resonite itself.
Is there any specific reason why you don't want to use the in-app settings / why you're requesting being able to set it externally in the first place?
Also- from what I tested, it seemed that none of the commands currently work though, @FlameSoulis? Your post seems to suggest that some of the commands do work. Are you sure that's the case?
It's not that I don't want to use the in-app settings. The problem is the product itself: Resonite is still a work in progress, and I've had my settings file be ignored or reset due to issues in the system. This then launches the game into full screen, and the default action seems to have the window settings mirror that of the monitor's resolution. As a result, there are times I have to keep going to those settings and setting them back to 1280x720.
As for the full screen parameters, by default, Resonite seems to use either the monitor resolution of 1920x1080 (I forget which, and resetting my settings to test it is something I'm not quite willing to do at this time). So, when the full screen resolution parameters become the 1280x720, a resolution I don't use at all in full screen for any application or even my own monitors (they're 1440p), I could only guess that the parameters seem to be being fed to the full screen parameters.
I've had my settings file be ignored or reset due to issues in the system
Are you able to isolate when and how this occurs, @FlameSoulis? It would be good to tackle those issues separately.
Even on a fresh database, my values persist. I believe this is because they are also stored in the registry at HKEY_CURRENT_USER\Software\Yellow Dog Man Studios\Resonite
.
Are you changing hardware / cleaning those registry entries or doing anything else of the sort that could cause those values to be lost?
I deleted the Yellow Dog Man Studios key, and as-expected, the resolution was reset, but upon re-setting those settings, those keys were properly generated again, and persisted.
Describe the bug?
As per the Unity Standalone Player command line arguments section on the wiki, if you use the
-screen-fullscreen 0 -screen-width 1280 -screen-height 720
arguments, it should launch Resonite in a 1280x720 window. However, since the changes to the graphical settings, this only affects the full-screen resolution parameters, and the windowed resolution will remain untouched.To Reproduce
Expected behavior
Screenshots
Resonite Version Number
2024.7.12.1147
What Platforms does this occur on?
Windows
What headset if any do you use?
Valve Index, Quest Pro
Log Files
DEMONDOGGO-PC - 2024.7.12.1147 - 2024-07-14 22_56_21.log
Additional Context
This might require some tinkering, due to the fact the windowed resolution and full-screen resolution parameters are controllable via one set of arguments, dependant on -screen-fullscreen's result. Perhaps a new set of parameters are needed (window-width/height)?
Reporters
Flame Soulis (flamesoulis)