Open SilvyPaws opened 1 month ago
Possibly a dupe of #228 but I know sometimes issues with a single request are preferred.
This issue can stand on its own for now- #228 was also asking for constraints- but was also requesting a separate feature "compression". I will edit that issue to focus on the other feature feature request. As @Dusty-Sprinkles noted- we prefer users to make separate issues for separate requests where possible, as it makes it more likely to be an issue we prioritize compared to 'mega issues' with a bunch of requests.
Is your feature request related to a problem? Please describe.
I'd like the ability to limit how far a bones can rotate on dynamic bones. This would severely help alleviate me needing dozens of colliders on my avatar to prevent things from clipping though my avatar like hair or cranking up stiffness values to try and prevent that from happening.
Describe the solution you'd like
Provide different methods of limiting bone rotations, they can be as simple as a cone radius that prevents bones from rotating out of those bounds, can even have live visuals for it this too.
Describe alternatives you've considered
There can be many different limitations, vrchat has lots of great ways of doing this that makes it really flexible with bone rotation limits. My favorite is hing and polar.
Additional Context
No response
Requesters
Silvypaws