Open ModernBalloonie opened 2 months ago
This is one of the smaller things I wanted to improve and add extra logic for when the feet will want to move after landing, but it's lower priority than other things.
The gait will tend to stabilize itself afterwards naturally.
The main solution for this is to make one of the feet move "early" after landing, when it normally wouldn't have based on its actual position.
Describe the issue.
If you jump while running forward, there's a strange moment where both feet are off the ground simultaneously and they both "hop" forward.
https://github.com/user-attachments/assets/524fefb4-9e52-48b7-96f7-9e52f6e54e62
When changing MinOpposingProgress to 1 on all the gaits, this seems to help the issue, but then you don't "float" in the air while running.
Maybe it's because MinOpposingProgress ends up "taking over" instantly when landing? this is just a theory.
Here's an example with MinOpposingProgress set to 1 on all the gaits.
https://github.com/user-attachments/assets/42233864-249f-4a2a-b967-33ca30062d65
To Reproduce
Jump and land while moving forward at 4 speed, your feet will sometimes bunny hop.
Expected behavior
There's probably a better way to get the feet to look better when landing and moving forward like this. I feel like the stride should continue after landing more naturally.
Screenshots
Provided a video earlier.
Resonite Version Number
Beta 2024.8.22.1328
What Platforms does this occur on?
Windows
What headset if any do you use?
Desktop
Log Files
Probably N/A?
Additional Context
No response
Reporters
ModernBalloonie