Open charlie-sans opened 2 months ago
If the goal is in-game localization of items, one such solution was discussed here: https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/728, which would not require external files.
i mean that could work, though i was aiming for being able to use crowdin and sites like it for translations because of ease of use and the ability to have multiple people contribute to a project at a time instead of having to open it and do it by hand with components.
Is your feature request related to a problem? Please describe.
currently in resonite, users have to do complex tasks to get custom translations for their products or builds as there is no way to use the static locale provider's uri field for external translations
Describe the solution you'd like
being able to host a external translation file somewhere while being able to use it inside of resonite with the current static locale provider and locale string components and the other's related to locale infomation.
Describe alternatives you've considered
just using a in game json parser and grabbing the keys that way but it's slow and painfull.
Additional Context
No response
Requesters
charlie_san and maybe a few more. if not then it's just me.