Open shiftyscales opened 2 months ago
I sort of feel like #2802 is possibly related to this btw.
Last I recall, wasn't that issue about the problem where the hips / rest of the avatar's body just kinda flies away temporarily, @ModernBalloonie?
It's definitely possible it could have a shared underlying issue though, yeah.
Last I recall, wasn't that issue about the problem where the hips / rest of the avatar's body just kinda flies away temporarily, @ModernBalloonie?
It's definitely possible it could have a shared underlying issue though, yeah.
Mostly the original issue I made was about the feet freaking out when turning when going fast, as they'd kind of fly away. the hip flying away is just another thing that seems to happen, kind of unrelated to the foot issue but definitely another issue. (i think)
Describe the issue.
The procedural locomotion animations do not handle fast turning and snap turning well at all at present.
The legs will frequently bend at extreme angles depending on what part of the cycle the turn is initiated in.
To Reproduce
Enable snap turning with a high angle e.g. ~45 degrees is what I typically use, or use a high turning speed ~360 degrees/s is what I usually use.
Expected behavior
The procedural animations should retarget their positions to the new facing direction while snap-turning so that the limbs remain in a consistent animation cycle and do not suddenly bend/break.
Screenshots
Animations glitching during snap-turning:
https://github.com/user-attachments/assets/cda6ae64-e8dd-4149-9ca9-5ac8f925a386
Animations glitching during high-speed smooth turning:
https://github.com/user-attachments/assets/a5fb8255-1452-405e-8787-cadc600357d6
Resonite Version Number
Beta 2024.9.2.1379
What Platforms does this occur on?
Windows
What headset if any do you use?
Quest
Log Files
N/A
Additional Context
Follow-up from #2837 splitting it up into separate actionable issues per @Frooxius' request.
Reporters
@shiftyscales