Yellow-Dog-Man / Resonite-Issues

Issue repository for Resonite.
https://resonite.com
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Launching Resonite with SteamLink while controllers are asleep makes controllers not track #2944

Closed SilvyPaws closed 2 weeks ago

SilvyPaws commented 1 month ago

Describe the bug?

If you launch Resonite using Steamlink while your controllers are asleep, Resonite won't track them, Even if SteamVR is tracking them. Resonite is getting input data (Like Laser shows when pulling their triggers) but their position/rotation doesn't track.

To Reproduce

  1. Connect to Steamlink
  2. Make sure your controllers are off/asleep (Usually auto does this if they're put down)
  3. Launch Resonite
  4. Wake your controllers up. See they're tracking in SteamVR but not in Resonite.

Expected behavior

For controllers to resume tracking like SteamVR does.

Screenshots

No response

Resonite Version Number

2024.9.12.772

What Platforms does this occur on?

Windows

What headset if any do you use?

Quest Pro

Log Files

N/A

Additional Context

If controllers are asleep and Resonite doesn't pick it up, I have to restart Resonite for tracking to be fixed.

Reporters

SilyPaws

Frooxius commented 1 month ago

We need logs for this

SilvyPaws commented 1 month ago

We need logs for this

Logs in #2945 will probably be relevant as they're sister issues I believe

ko-tengu commented 1 month ago

This is a duplicate of https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/927