Open ultrawidegamer opened 1 month ago
The prior reported feedback was concerns over the material's appearance drastically changing depending on lighting conditions in the world- that was resolved.
In my opinion, the examples you posted look significantly worse than how the badge currently looks, and looses its intended metallic / shiny appearance.
There are also other badges with a dark palette in the official badge lineup, so I don't think there's anything that need be done here.
In my opinion, the examples you posted look significantly worse than how the badge currently looks, and looses its intended metallic / shiny appearance.
@shiftyscales Can you post examples from your end so that we can see the intended metallic, shiny appearance?
I think what they mean is that Ultra's edits make the coin brighter, but less shiny.
To me the current comes across as a burnished bronze with Ultra's edits coming across as a toony, fake gold?
I think the current looks better than both what we had before and better than Ultra's edits, but i do wonder if the intent is supposed a burnished bronze.
How would it look with a realistic gold matcap?
@stiefeljackal - @ultrawidegamer did so- it's the first image in the post. I was referring to the edits following, yes.
@stiefeljackal - @ultrawidegamer did so- it's the first image in the post. I was referring to the edits following, yes.
I see now. Thank you for the clarification.
@shiftyscales My main concern is the inconsistency in the appearance of the badge. Most badges don't use a dark color palette, and the current badge looks drastically different from what’s shown in the original post and the sessions tab.
original post
sessions tab
I’m not against the badge having a stylized, shiny look, but it should maintain a consistent design across all areas to avoid confusion about what the badge represents.
Yeah- the original post was made when it used a metallic material in a brightly lit environment. As observed from prior feedback- it only ever looked like that at that specific angle in that specific lighting condition, which is why we switched to a matcap material per that feedback so the material would look the same under all lighting conditions.
Matcaps change appearance depending on which angle it is viewed from- but it remains self-consistent regardless of the lighting conditions because it's an unlit material.
https://github.com/user-attachments/assets/975b7bdd-c986-498c-aed8-8bcb75fa95dd
If you are concerned about it not having that design on the session menu- that'd require additional engineering time to display it properly with the matcap material in the session UI. Changing the badge's appearance in-world wouldn't resolve the issue you are raising.
It could be done- but would it be worth the engineering effort? It's still the same shape- is anyone actually getting confused over what the badge is- and would having it render the exact same way in the session UI actually resolve that?
Per my prior post- while darker colours on official badges are less common, they still exist in several badges. I don't believe it makes a lot of sense to clamp the range of possible designs and colours a badge can use to fulfill an arbitrary sense of 'uniformity'.
As described by @TisFoolish, the color was looks to resemble 'burnished bronze.'
Here’s an image of what 'burnished bronze' typically looks like in real life
And, giving the benefit of the doubt, let’s also compare it to brass
However, this is the badge as it appears in the sessions tab, the original version
And here’s how it looks above your head
If this is the final version you're going with and are happy, I'll have to happily decline using it on my avatar.
Describe the Underlying Issue
After switching the supporter badge to use a matcap, it still appears a bit too dark and dull but looks much more consistent overall.
To Reproduce
Look at the supporter badge and compare it to the rest of the badges
Expected Behavior
Supporter badge should have a similar brightness level to that of other badges
Screenshots / Video
Additional Context
I have attached a couple of new proposed matcaps to use
First one where it is only slightly brighter than the original
and second one which is my preferred one because it matches closer to that of the host star badge
Reporters
ultrawidegamer navy3001