While using a custom LocomotionAnimationConfiguration, after interacting with a UIX panel by clicking on it, If the player looks down, the hand position for the interacting hand extends much further than it should.
Next, in desktop mode, click on a UIX panel, in my demonstration I used an inspector. Then look straight down and observe the interacting hand's position. You may need to generate visuals using flux or components to visualize the offset.
Expected behavior
The hand position should not extend past the hand when interacting with UIX.
Describe the bug?
While using a custom LocomotionAnimationConfiguration, after interacting with a UIX panel by clicking on it, If the player looks down, the hand position for the interacting hand extends much further than it should.
To Reproduce
First, apply the LocomotionAnimationConfiguration package provided here (rename .zip to .resonitepackage) LocomotionAnimationConfiguration.zip
Next, in desktop mode, click on a UIX panel, in my demonstration I used an inspector. Then look straight down and observe the interacting hand's position. You may need to generate visuals using flux or components to visualize the offset.
Expected behavior
The hand position should not extend past the hand when interacting with UIX.
Screenshots
https://github.com/user-attachments/assets/d4eda65d-eff7-4722-9ca5-aec6585e9591
Resonite Version Number
Beta 2024.9.30.1216
What Platforms does this occur on?
Windows
What headset if any do you use?
Desktop
Log Files
DESKTOP-LQAQ7BB - 2024.9.30.1216 - 2024-10-01 18_24_43.log
Additional Context
This seems to be an issue with how hand positions are calculated in general. Enabling edit mode will offset the left hand as well in a similar way
Reporters
@EuphieEuphoria