Yellow-Dog-Man / Resonite-Issues

Issue repository for Resonite.
https://resonite.com
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More parameters for real time ambient occlusion. #3164

Open Lewisvz opened 2 weeks ago

Lewisvz commented 2 weeks ago

Is your feature request related to a problem? Please describe.

In the ambient occlusion settings you can go from intensity of 0-100% however, there's more details that are left out. Like the range, color, cavity, exedra. Those options would make the shader more useful. On top of that the intensity settings seem a bit too weak making them barely noticeable even at 100%.

Describe the solution you'd like

Expose all AO parameters to the user in the in game settings options and increase AO intensity of max percentage.

Describe alternatives you've considered

Could be a launch option, but eh...

Additional Context

Can provide images of the benefits of these options upon request.

Requesters

@sv40 - Irix

Frooxius commented 1 week ago

We plan to expose additional post processing parameters at some point in the future, however we will not do so via settings.

There are two main considerations for this:

Lewisvz commented 1 week ago

Okie dokie. Can the intensity be made so it can be a bit more pronounced at 100%? It's way to weak, you barely notice it at max value.

ModernBalloonie commented 1 week ago

Okie dokie. Can the intensity be made so it can be a bit more pronounced at 100%? It's way to weak, you barely notice it at max value.

You can take a settings facet and edit it's clamp to make it more intense if you wish. The AO setting can actually go past 100%.