Is your feature request related to a problem? Please describe.
Lack of Dome/Hemisphere meshes to make domes, caps, more detailed models has forced some to use external tools or in game material tricks to get it working
Describe the solution you'd like
A new procedural mesh component that has variables listed below and just what ever other ones are needed
Radius
Hollow center(Bool)
Wall thickness(to be used with the setting above)
detail settings like the Sphere mesh
etc
Describe alternatives you've considered
Using a sphere mesh with a interest material and a ring mesh to fill in the gap that intersect material leaves.
Additional Context
The alternative I considered above is being used by my self and I have no doubt others have figured the same but when in motion the effect falls apart while the material catches up.
Is your feature request related to a problem? Please describe.
Lack of Dome/Hemisphere meshes to make domes, caps, more detailed models has forced some to use external tools or in game material tricks to get it working
Describe the solution you'd like
A new procedural mesh component that has variables listed below and just what ever other ones are needed
Describe alternatives you've considered
Using a sphere mesh with a interest material and a ring mesh to fill in the gap that intersect material leaves.
Additional Context
The alternative I considered above is being used by my self and I have no doubt others have figured the same but when in motion the effect falls apart while the material catches up.
Requesters
LeCloutPanda(Discord)