Closed charlie-sans closed 4 hours ago
I don't understand how this would work considering that a dynamic impulse trigger can trigger any number of receivers. What constitutes a "fail"? If that's just when no receiver is triggered, you can simply compare the existing TriggeredCount output and check if it's 0.
We cannot implement this, because this doesn't really match how dynamic impulses work:
The only feasible information that you can get is how many receivers were found for given invocation, which the dynamic impulse trigger nodes already provide through their "TriggeredCount" output.
It might help to understand what your underlying issue is, but for what you are specifically requesting here, we cannot implement this for the reasons above.
so i'm trying to check if a dynamic impulse receiver exists or if one of them exists and if not return to the user that whatever they are doing doesnt exist
TriggeredCount will give you how many of them were triggered. You should be able to check if it's larger than 0.
Is that sufficient to get the information you want?
anything works! i'm more just trying to see if something picked it up
It sounds like the TriggeredCount should work perfectly for that use case then, @charlie-sans.
Is your feature request related to a problem? Please describe.
currently, you can not check if a impulse made it to the receiver.
Describe the solution you'd like
similar to the write dynamic node, have options for or like:
Describe alternatives you've considered
there are no alternitives to this that i can use with projects in the way i'm using them
Additional Context
No response
Requesters
charlie-san