Yellow-Dog-Man / Resonite-Issues

Issue repository for Resonite.
https://resonite.com
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Add a 'Light mode' toggle for Protoflux #3203

Open Wolfscopez opened 2 days ago

Wolfscopez commented 2 days ago

Is your feature request related to a problem? Please describe.

Ever since the migration from NeosVR to Resonite, I've found it incredibly frustrating and difficult to use Protoflux, the dark colouration makes it very hard to enjoy using Protoflux since I cannot see the darker nodes as easily as it was with Logix.

Describe the solution you'd like

The possibility to have a local client side accessibility option in settings, which allowed Protoflux nodes to be coloured with a lighter colouration, instead of the dark grey/bluish hue that the current nodes have to allow for people with vision issues to be able to read the nodes much easier.

Describe alternatives you've considered

The only alternative is via community mods which allow you to recolour the Protoflux nodes, however they do not solve the underlying issue, and are only a band-aid fix, as the mod is only functional with recently spawned out nodes, not nodes which have been packed.

Additional Context

No response

Requesters

@ferretbyte

Nytra commented 2 days ago

as the mod is only functional with recently spawned out nodes, not nodes which have been packed.

The mod does work on packed nodes

Wolfscopez commented 2 days ago

as the mod is only functional with recently spawned out nodes, not nodes which have been packed.

The mod does work on packed nodes

Oh, my bad, I might've been basing my information off of a really old version of the mod, although I'm very likely misremembering, nonetheless it'd be nice to see a native feature for it to be implemented as an accessibility feature.

JackTheFoxOtter commented 2 days ago

I understand this as an accessibility need, but I'm not sure a setting for that would be suitable. In general people have requested the ability to customize ProtoFlux node visuals in the past, which would also address this issue.

However to my knowledge the current ProtoFlux visuals are also not final yet, but still placeholder graphics. Maybe the accessibility / readability concerns could also be addressed by whenever they get their final design?

Banane9 commented 2 days ago

However to my knowledge the current ProtoFlux visuals are also not final yet, but still placeholder graphics. Maybe the accessibility / readability concerns could also be addressed by whenever they get their final design?

I don't foresee them getting a full redesign any time soon - "we'll have accessibility years down the line" is not a good argument 😅

JackTheFoxOtter commented 2 days ago

I don't foresee them getting a full redesign any time soon - "we'll have accessibility years down the line" is not a good argument 😅

I was merely adding additional context and bringing up other potential ways this could get addressed. Which one ends up picked and how the timeframe of that looks like is ultimately up to the engineering team.

Banane9 commented 2 days ago

I was merely adding additional context and bringing up other potential ways this could get addressed.

Yea, I was just preemptively responding to that exact way of addressing the issue, not to you specifically for bringing it up.