Whenever a texture is present in the Detail albedo slot of a PBS Metallic shader the textures become full white viewing it normally. However, appears correctly when viewed in a non-camera mirror. Removing the texture from the Albedo Detail solves the issue. But attempting to correct texture darkness through gamma adjustments in the editor results in the same effect
To Reproduce
This item was converted over from NeosVR, spawed out into the world itself and re-saved post convserions. The issue itself occured after spawning the avatar into the world
Expected behavior
It is expected to provide additional and sharper detail through the means of a secondary texture
Just as a heads up the link you left won't work unless you make the item public in a public folder. Until then its impossible to check out the replication case.
Describe the bug?
Whenever a texture is present in the Detail albedo slot of a PBS Metallic shader the textures become full white viewing it normally. However, appears correctly when viewed in a non-camera mirror. Removing the texture from the Albedo Detail solves the issue. But attempting to correct texture darkness through gamma adjustments in the editor results in the same effect
To Reproduce
This item was converted over from NeosVR, spawed out into the world itself and re-saved post convserions. The issue itself occured after spawning the avatar into the world
Expected behavior
It is expected to provide additional and sharper detail through the means of a secondary texture
Screenshots
Resonite Version Number
2023.10.18.449
What Platforms does this occur on?
Windows
What headset if any do you use?
Desktop,Vive Pro Eye
Log Files
MAINDESK - 2023.10.18.449 - 2023-10-19 22_38_54.log SysInfoMainDesk.txt
Additional Context
resrec:///U-AllNight/R-d57519d7-4cb0-4bc9-ac46-6cc73e528d53
is the material in question.
It should also be noted this asset was converted from NeosVR
Reporters
Discord: All_Night Was also observed by Geenz