Yellow-Dog-Man / Resonite-Issues

Issue repository for Resonite.
https://resonite.com
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View Vignetting / Tunneling / Simulator Sickness Prevention #404

Open Pinkyyyy opened 10 months ago

Pinkyyyy commented 10 months ago

Is your feature request related to a problem? Please describe.

I love using the teleport locomotion, it's the one that gives me the least amount of motion sickness but sometimes it can be frustrating when you only want to move a tiny bit. Switching to a walking locomotion works, however even just using it for tiny movements makes me feel awful, a big part is just that I am very new to VR but another is that there is no comfort options at all, no vignette when moving, or even just an option to make walking snapping like how turning works.

Describe the solution you'd like

Describe alternatives you've considered

I already use an alternative method to change settings, such as installing the Resonite Mod Loader and Photonic Freedom mod and you can use user created content to achieve the Vignette effect or just program it yourself in the game.

Psychpsyo commented 10 months ago

Motion blur is already covered by #178

shiftyscales commented 10 months ago

I've added the accessibility label to this issue and have prioritized it accordingly, please try to keep your language objective for any issues you make, @Pinkyyyy.

Focus on the underlying problem, and describe it as clearly as you're able to.

If you are preemptively apologizing for consideration that what you are posting might be rude- it likely is. We understand that it is an issue you feel passionate about- particularly as an issue that affects your ability to comfortably utilize the platform, but venting your frustration here is not appreciated.

With this in mind, I've updated your issue to clarify your needs, and keep the issue more objective. Thanks for your understanding.

With that also said- please try to separate feature requests out into separate issues as much as you can, e.g. as Psychpsyo highlighted above-disabling motion blur is handled as a separate issue.

Each of the items you listed should be posted as separate issues, as each one is touching on different systems, and are separate work items:

Previously we've considered/discussed the possibility with @Frooxius to integrate the teleport locomotion into the physical locomotion itself, and adding more granularity to the way you can move with it, e.g. shift/bump/incremental movement alongside continuous. The current separation of locomotion provides some additional accessibility issues to the platform, e.g. worlds that disable/remove the use of the teleport locomotion entirely since it is handled in an entirely separate module.

Azavit commented 10 months ago

Vignette filter when moving Is a big one I'd say, I keep on meaning to make my own version of this in platform but keep forgetting to/other projects that grab my attention more.

Having a filter like this is how I actually got my VR legs to begin with (Township Tale was the game) and I do believe it should be a standard option for all VR titles that expect people who are new to VR.

TisFoolish commented 8 months ago

It says in the best practices part of the issue tracker's Readme to not refer to projects the devs worked on in the past they're unable to use materials or issues from past projects.

FlameSoulis commented 8 months ago

It says in the best practices part of the issue tracker's Readme to not refer to projects the devs worked on in the past they're unable to use materials or issues from past projects.

Just re-read it. Nuked the comment and crossing off that task from the checklist.

Geenz commented 5 months ago

Right now this is blocked on the settings rework.

Stellanora64 commented 4 months ago

@Geenz is this no longer blocked?