Open gameboycjp opened 11 months ago
This might not be a bug, because SkinnedMeshRenderer works differently from the MeshRenderer, so some difference in behavior can be normal.
Or is it both?
There are no bones on these renderers. I'm scaling the entire hierarchy.
You need to use bones with SkinnedMeshRenderer for it to work correctly - it's specifically for meshes that are being transformed by bones.
If that's the case, I'll close this as not a bug.
What about meshes that have no bones but have blendshapes?
Oh, I forgot about those. Hmm those are a bit of an odd case. Is this what's being used here?
From the discord thread OP linked it looks like it. They posted a screenshot that shows that the mesh has no bones but does have at least one blendshape
Yes, it is. Thank you Foolish.
Thanks, I'll have to investigate this some more.
Describe the bug?
PBS_TriplanarMetallic and PBS_TriplanarSpecular with ObjectSpace turned on has inconsistent behaviour between MeshRenderers and SkinnedMeshRenderers On MeshRenderers, object scale is respected, but on SkinnedMeshRenderers, it is not.
To Reproduce
resrec:///U-gamethecupdog/R-E692A7BF684A3C73C21C1A3359C07D95DAE87DDD1EE13087106DF03CFC28CC46 Normal meshes don't seem to display in SkinnedMeshRenderers and I don't know of any procedural meshes that produce correctly displaying skinned meshes, so I'll just include the object I'm working on.
Expected behavior
ObjectSpace should respect scale on both MeshRenderers and SkinnedMeshRenderers.
Screenshots
https://media.discordapp.net/attachments/1178802968204677272/1178802968544432190/image.png https://www.youtube.com/watch?v=pC6Mu7hFvSs
Resonite Version Number
2023.11.25.49
What Platforms does this occur on?
Windows
What headset if any do you use?
Desktop, Valve Index
Log Files
DESKTOP-3EE2DAL - 2023.11.25.49 - 2023-11-27 13_40_06.log
Additional Context
The Discord thread I started before I nailed the issue.
Reporters
gamethecupdog