Closed shininghero closed 8 months ago
On further checking, the crystal material for the character collider tool is duplicated. The main body has a mat with the expected 1k textures, but the rings have a different one with the errant 4k texture. Copying the material reference fixes it too.
Added updated 1k downscaled textures on tools to tools folder, multi-tool, and cloud home. Closing issue
Describe the bug?
The light tool and the character collider setter tool have a few textures on their materials that are at 4k, while the rest are at 1k. This takes up extra VRAM, and also large quantities of space on avatars baking the default tools for quick access.
To Reproduce
For the light tool:
For the character collider setter tool:
Expected behavior
The tools don't have leftover 4k textures.
Screenshots
Additional Context
I was able to fix it on my end pretty quickly by using the "longest side" option to essentially wipe the 2k and 4k variants from the offending materials. Saved 15MB of space from both tools.
Reporters
Shininghero (both platforms)