Open Psychpsyo opened 9 months ago
Personally, I think freecam should have a completely separate set of lasers so that manipulation comes from the point of view of the freecam always. That way your avatar's lasers aren't trying to manipulate objects that are probably not in view or even in the same reference frame, a symptom of which is the avatar faces towards what it is manipulating always.
Personally, I think freecam should have a completely separate set of lasers so that manipulation comes from the point of view of the freecam always. That way your avatar's lasers aren't trying to manipulate objects that are probably not in view or even in the same reference frame, a symptom of which is the avatar faces towards what it is manipulating always.
This bug report has nothing to do with the lasers though...
Try turning off your lasers and you should probably not see this behavior. From what I can gather, your avatar always turns to face whatever surface your lasers hit (nearby UIX canvases are a common culprit).
Can you provide a short video of this happening please? That would be helpful.
Freecam lasers are not relevant to this, yes, they should be left out from this issue as it's off-topic.
Request for more information has gone unacknowledged in over a month.
here's a video of replicating the bug
I noticed that waiting for the cursor in the middle of the screen to disappear causes the avatar to keep looking in the wrong direction. if you don't wait for the cursor to disappear the avatar will still initially face the wrong direction, but quickly corrects it which causes it to look like the avatar is doing a little spin
It seems that it might store the last position of third person camera for an update, so the avatar turns to face in that direction before it is promptly updated, causing the avatar to turn to face the newly updated viewpoint.
The laser doesn't seem to have any specific relevance in this issue. It occurs regardless of whether the cursor is on or off. Likewise- this issue seems to always occur when entering third person- but is most visually noticeable when the user has made a large change in rotation, e.g. 180 degrees to face the opposite direction.
This issue seems to have everything it needs now, @Frooxius.
Describe the bug?
When you press F5 in desktop mode, your avatar sometimes turns around. (or to the side)
To Reproduce
Expected behavior
Pressing F5 should not turn the avatar around; the avatar should keep looking in the same direction.
Screenshots
No response
Resonite Version Number
Beta 2023.12.15.22
What Platforms does this occur on?
Windows
What headset if any do you use?
Desktop
Log Files
I do not feel comfortable providing log files, especially for issues this easily replicated.
Additional Context
Sometimes this doesn't happen and I am not sure why.
Reporters
U-Psychpsyo in Resonite, cameron5 on Discord