Closed Ced-Sharp closed 2 years ago
Using in
instead of as
may work. Pressing Ctrl+S a second time may also work if you've not used #import
in the project before.
Using either as
or in
produces different results, yet none work as expected.
Multiple Ctrl+S
, or disabling the feature, saving, enabling it again then saving multiple time, none of those seems to fix it.
Something seems to happen, as I see comments appearing with as
, but unfortunately it doesn't seem to happen properly.
I'm using GMEdit Beta v11.3.0.0 (version Dec 8, 2021) on Windows 11. I'm using GameMaker Studio 2 with IDE v2.3.7.606 and runtime v2.3.7.476.
I created a new empty gml project with the following script:
Not only is intellisense not working (gui_width does not seem to exists) but the generated code in GameMaker Studio is invalid:
Obviously the line starting with
#import
triggers an error. Either I'm doing something wrong, and then please be lenient on this noob that I am, or the feature is not working.