Open thennothinghappened opened 9 months ago
I do have aliases for most of them, you can see these as fe_name
in api
directory and add the missing ones https://github.com/YellowAfterlife/GMEdit/blob/master/bin/resources/app/api/shared/types.gml
Interesting, I can't seem to get those to work. I tried id.dslist
for example and the variable did not show any type on hover, whereas ds_list
worked.
It's done with jsdoc, like so
GMEdit currently uses its own type naming scheme which runs in contrast with Feather's own naming.
The main issue with this is that both can use the same JSDoc formatting for function arguments, but switching between the IDE and GMEdit will cause both to complain about eachother's types.
Some examples:
Real
number
orint
Asset.GMObject<T>
object
orT
(as asset ID)Id.Instance<T>
object
orT
(as instance)Id.Buffer
buffer
Id.VertexBuffer
vertex_buffer
Id.Surface
surface
Asset.GMSprite<T>
sprite
Constant.Colour
int
Solutions?
The two solutions I can think of is either adopting Feather's types, or making them aliases in some sense to GMEdit's equivalent types. The latter of these makes more sense to me as it doesn't make existing GMEdit types incorrect.