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YetAnotherSpieskowcy
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Carcassonne-Engine
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Improve performance of adding tile to the board
#148
Jackenmen
opened
1 week ago
0
Multi thread engine
#147
Kaszana102
opened
1 week ago
0
Check mid game score request
#146
Kaszana102
opened
1 week ago
1
Protobuf logger
#145
BognaLew
opened
2 weeks ago
0
Changed int16 to int8 in positions
#144
Lenetis
opened
2 weeks ago
1
Fix performance tests GH Actions workflow
#143
Jackenmen
closed
2 weeks ago
1
Close engine in request benchmarks
#142
Jackenmen
closed
2 weeks ago
0
Performance tests fail on main
#141
bstrzelecki
closed
2 weeks ago
0
Convert map of shields in City to a simple city count
#140
Kaszana102
closed
3 weeks ago
0
SerializedGame scores don't include the scores after game's finalization
#139
Lenetis
closed
2 weeks ago
1
Convert Shields map in CityManager to int8
#138
Kaszana102
closed
3 weeks ago
0
Decrease enums size
#137
Kaszana102
closed
1 month ago
0
Change enum feature.Type size
#136
Kaszana102
closed
1 month ago
0
Change enum Modifier size
#135
Kaszana102
closed
1 month ago
0
Check checks for mid game scores in Golang end-to-end tests
#134
Jackenmen
opened
1 month ago
0
Sending requests form multiple threads fails
#133
bstrzelecki
opened
1 month ago
1
Allow GameEngine to not create logs
#132
Jackenmen
closed
1 month ago
0
Close file logger when the game is finished or deleted from engine
#131
Jackenmen
opened
1 month ago
0
Fixed serialized game not including tile meeples and positions
#130
Lenetis
closed
1 month ago
0
Allow to compare between PlacedTile and Tile without converting
#129
Lenetis
closed
1 week ago
7
Requests benchmark tests
#128
Kaszana102
closed
2 weeks ago
5
Fixed log performance
#127
bstrzelecki
closed
1 month ago
0
Fix checking other side of road with noside Side on start tile in road scoring
#126
Kaszana102
closed
1 month ago
1
Improve performance of checkCompleted
#125
Jackenmen
opened
1 month ago
0
Create benchmarks (perf tests) for each request type in GameEngine
#124
Jackenmen
opened
1 month ago
0
Avoid serialization for null logger
#123
Jackenmen
closed
1 month ago
0
Allow to compare between PlacedTile and Tile without converting
#122
Jackenmen
closed
1 week ago
0
Convert logs to protobuf
#121
Jackenmen
opened
1 month ago
0
move clone command
#120
Kaszana102
closed
1 month ago
0
Privatize unneeded board APIs
#119
Jackenmen
closed
1 month ago
0
Fix PlacedTile immutability assumption in board.DeepClone()
#118
Jackenmen
closed
1 month ago
0
Add a way to replay a game from log file
#117
Jackenmen
opened
1 month ago
0
Add score events to log mid-game
#116
Jackenmen
closed
1 month ago
0
Make player list/maps consistent to either always lookup by ID or always by index
#115
Jackenmen
opened
1 month ago
0
Add score log after played turn
#114
Jackenmen
closed
1 month ago
0
Improve game not found error in GameEngine
#113
Jackenmen
closed
1 month ago
0
Fix issues with errors and warnings on game cleanup
#112
Jackenmen
closed
1 month ago
0
Profile memory usage
#111
Jackenmen
opened
1 month ago
0
Add GameEngine.generate_ordered_game() for testing purposes
#110
Jackenmen
closed
1 month ago
0
Use proper directory separator on Windows
#109
Jackenmen
closed
1 month ago
0
Make SerializedGameWithID constructor part of the API contract
#108
Jackenmen
closed
1 month ago
0
Find places to improve performance by running full game under a profiler
#107
Jackenmen
opened
1 month ago
0
Ensure input to Game.PlayTurn is fully copied
#106
Jackenmen
closed
1 month ago
0
GetLegalMovesRequest seems not returning all moves
#105
Kaszana102
closed
1 month ago
0
Reading logs update
#104
BognaLew
closed
3 weeks ago
0
Revert "Log reader"
#103
BognaLew
closed
1 month ago
0
GetCity fix
#102
BognaLew
closed
1 month ago
0
Update game's current player only if tile was successfully placed
#101
Kaszana102
closed
1 month ago
0
cityManager.GetCity() with removed meeple
#100
Kaszana102
closed
2 weeks ago
1
Finalize game during PlayTurnRequest if it's the last turn
#99
Jackenmen
closed
1 month ago
0
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