Open Yewchi opened 1 year ago
Similarly, pushing in the mid to late does not have enough player grouping sometimes. Lowgreeds will stick to a push far away from the most pushed lane when an easy teamfight is ready at the enemy's barracks. Probably repeatedly switching between a low scoring leech_exp / farm_lane and high scoring push when the enemy creep wave is visible. GameTime * (avgteamlvl - avgenemylevel) needs to inform the chore of legging it.
This is implemented, but leaving open as it's not determined if NaN poisoning was only coming from a NaN poison in lib_analytics/power_level.lua Analytics_GetPowerLevel
Describe your suggestion Heroes can get stuck in a lane, find powerful enemy hero grouping, so avoid_hide until they are relatively safe, the creep wave crash will die, and then they will leech_exp/farm_lane imaginary glue themself into the oncoming enemy heroes with a similar imaginary creep wave crash.
The hero should farm jungle away, or teleport to another lane, or nearby greedRating priority++ should be alerted to the problem.