The base is in need of a complete rewrite of all military actions, except for external room defends.
We will need 2 different scenarios, defend and attack.
Defend:
Position a defender on each available rampart.
Attack:(First implementation)
An attacker and a healer.
The healer must at all times follow the attacker.
If a room has towers <= 3, the attacker will play peek-a-boo on the edge, taking damage, then flipping and being healed in the adjacent room.
The base is in need of a complete rewrite of all military actions, except for external room defends.
We will need 2 different scenarios, defend and attack.
Defend: Position a defender on each available rampart.
Attack: (First implementation) An attacker and a healer. The healer must at all times follow the attacker. If a room has towers <= 3, the attacker will play peek-a-boo on the edge, taking damage, then flipping and being healed in the adjacent room.