Currently both the brain.creepSpawner.js and brain.special.creepSpawner is incapable of using multiple spawns, and will break spectacularly if multiple spawns exists.
This will hopefully be fixed, once the new spawn code is creating, where we use a queue system, and instead select the spawn which best supports the next creep in the queue.
Currently both the brain.creepSpawner.js and brain.special.creepSpawner is incapable of using multiple spawns, and will break spectacularly if multiple spawns exists.
This will hopefully be fixed, once the new spawn code is creating, where we use a queue system, and instead select the spawn which best supports the next creep in the queue.