Closed Rxann closed 3 months ago
Download the artifacts for this pull request:
case "CProjectileCreationNode"_J:
{
auto& data = node->GetData<CProjectileCreationData>();
if (!WEAPON::IS_WEAPON_VALID(data.m_WeaponHash))
{
SyncCrashBlocked("invalid projectile weapon crash");
return true;
}
break;
}
this crash was fixed in the last rockstar update
this crash was fixed in the last rockstar update
It still exists
Jamison used it on me and some others so I reversed the crash subroutine and found a nullptr dereference.
Bumped to current ImGui version Call Hooks Voice Chat Spoofing New Protections Log Backups Blip Spoofing General Optimizations General Improvements Updated Net Events list from @AAA-ALR and More
closes #50 closes #118