Open tiCkuhAr opened 10 months ago
wait .. there is blame kill in menu ???
wait .. there is blame kill in menu ???
The only thing I know of that we use it for, is to kill the player themselves as themselves, I don't think we offer a feature to like blow up the entire lobby. However, calling ADD_OWNED_EXPLOSION in Lua should work, we are applying the bypass and then calling the native in the Lua exposed native function.
It used to work fine before the last GTA update, but when I do it now, it just shows that the person dies.
Do you know if the bypass still works?
Some friends told me that some menu still have blame other feature so we can probably fix that
Is there any progress on a fix?
Are there any plans to fix this?
Describe the bug
When I attempt to blame kill someone using ADD_OWNED_EXPLOSION in Lua or use blame_explode_coord in C++, it only shows that they died instead of displaying the person I blamed.
Steps To Reproduce
Expected Behavior
It should show the name of the person I'm blaming for the kill.
Logs and/or screenshots
Store
Epic Games
Language
English
YimMenu Language
English (US)
Additional context
No response
Build
Coload