Add transparency effects to the scene (at least two layers of transparency). For example, involving a smoke effect by rendering view aligned quads with a texture on top that are drawn with semitransparency (texture sprites). To sort the quads correctly, make use of the peeling strategy [Shadow Mapping].
Add transparency effects to the scene (at least two layers of transparency). For example, involving a smoke effect by rendering view aligned quads with a texture on top that are drawn with semitransparency (texture sprites). To sort the quads correctly, make use of the peeling strategy [Shadow Mapping].