Yiyotop / ro-rail

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Defense thresholds based on priority totals #17

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What feature would enhance usability or efficiency?

Allow defense prioritization to be based on the total of all attacking 
actors' priorities.

What steps would demonstrate the improvement granted by the recommended
feature?
1. Owner tanks an MVP's mob
2. AI gains MVP's individual aggro
3. AI should continue killing higher priority (MVP) instead of defending 
owner

What is the current behavior in the above situation?

When mobbed, once a target switches to the homu/merc, the AI will continue 
to try and defend the owner.

Original issue reported on code.google.com by faithful...@gmail.com on 12 May 2010 at 2:45

GoogleCodeExporter commented 8 years ago
Similar functionality is attainable by setting OwnerThreshold and SelfThreshold 
(and optionally FriendThreshold) to 1, which will allow the AI to decide chase 
location to the tile in range of the highest priority set of targets. Following 
chase, attack will select the best.

I may reconsider later.

Original comment by faithful...@gmail.com on 2 Dec 2010 at 5:59