Yiyotop / ro-rail

Automatically exported from code.google.com/p/ro-rail
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Improved Dance Attack with DanceAttackTiles of 0 #51

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What feature would enhance usability or efficiency?
Efficiency

This past weekend I was told by someone that they had a mod for MirAI that 
allowed faster Dance Attack than RAIL. I was a bit skeptical, so we tested some 
attacks per second (and controlled by computer, connection speed and homunculus 
type). It did seem that their modification performed the task a little better.

It would be nice if someone else could verify this as well, but essentially 
what we have is a zero motion dance or flitting -- or just enough of a move to 
stop the animation without actually moving the homunculus.

The MirAI hack accomplishes this through two consecutive moves:
Pseudocode:

       Move(xpos+1,ypos)
       Move(xpos,ypos)
       Attack

The ASPD increase is quite noticeable, and the homunculus doesn't move and 
still seems to regenerate SP.

I couldn't help but imagine how much more efficient this would be in RAIL as 
opposed to MirAI, so I'm here to solicit your thoughts.

Original issue reported on code.google.com by landstei...@gmail.com on 13 Dec 2010 at 7:29

GoogleCodeExporter commented 8 years ago
In the future, please follow the template provided for issue reports or feature 
requests. It helps in cases that a report is returned to at a later time.

Original comment by faithful...@gmail.com on 13 Dec 2010 at 9:55