The build succeeds when launching from the IDE but not from the command line.
The command line also works for Windows.
libEOSSDK-Mac-Shipping.dylib is in the correct place.
[EPICONLINESERVICES] INIT: Script initialization succeeded (v1.4.1 :: 1).
"Copying macOS (64 bit) dependencies"
New-Item : Cannot bind argument to parameter 'Path' because it is an empty string.
At line:1 char:43
+ ... Force -Path (Split-Path -Parent '\\Supporting Files\libEOSSDK-Mac-Shi ...
+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ CategoryInfo : InvalidData: (:) [New-Item], ParameterBindingValidationException
+ FullyQualifiedErrorId : ParameterArgumentValidationErrorEmptyStringNotAllowed,Microsoft.PowerShell.Commands.NewI
temCommand
Copy-Item : The network path was not found
At line:1 char:115
+ ... ng.dylib'); Copy-Item -Path 'C:\CDS-Assets\export_config\gm_building\ ...
+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ CategoryInfo : NotSpecified: (:) [Copy-Item], IOException
+ FullyQualifiedErrorId : System.IO.IOException,Microsoft.PowerShell.Commands.CopyItemCommand
[EPICONLINESERVICES] ERROR: Failed to copy 'C:\CDS-Assets\export_config\gm_building\epic_game_store\sdk\Bin\libEOSSDK-Mac-Shipping.dylib' to '\\Supporting Files\libEOSSDK-Mac-Shipping.dylib'.
The build succeeds when launching from the IDE but not from the command line. The command line also works for Windows. libEOSSDK-Mac-Shipping.dylib is in the correct place.