YoYoGames / GMEXT-FMOD

Repository for GameMaker's FMOD Extension
Apache License 2.0
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not sound play on ios #10

Closed searoopy closed 3 months ago

searoopy commented 3 months ago

Description

image

sound_index return is 0

Expected Change

No response

Steps To Reproduce

  1. Start GameMaker
  2. See the issue

How reliably can you recreate this issue using your steps above?

Always

Which version of GameMaker are you reporting this issue for?

Monthly

Which platform(s) are you seeing the problem on?

iOS

Compiler Log File

Sample .yyz File

searoopy commented 3 months ago

image

Works well on Windows but On IOS, sound_index is 0

DiasFranciscoA commented 3 months ago

Hello,

Thank you for reporting this issue. We have attempted to reproduce the problem based on the information provided but have not been able to replicate the issue so far. To assist us in diagnosing and resolving the issue more effectively, could you please provide a demo project that demonstrates the problem? Additionally, it would be greatly helpful if you could include a complete output log from Xcode.

Please ensure that the demo project is stripped of any non-essential code and assets to focus solely on the issue at hand. This will allow us to better understand the context and specifics of the problem.

We appreciate your cooperation and look forward to your response so we can resolve this issue promptly.

Best regards, Francisco Dias

searoopy commented 3 months ago

[image: image.png]

I tried to build and run ios with the existing project demo, but the sound does not play.

Sound works fine on Windows

[image: KakaoTalk_20240517_201938813.jpg] [image: KakaoTalk_20240517_201938813_01.jpg][image: KakaoTalk_20240517_201938813_02.jpg]

2024년 5월 17일 (금) 오후 6:15, DiasFranciscoA @.***>님이 작성:

Hello,

Thank you for reporting this issue. We have attempted to reproduce the problem based on the information provided but have not been able to replicate the issue so far. To assist us in diagnosing and resolving the issue more effectively, could you please provide a demo project that demonstrates the problem? Additionally, it would be greatly helpful if you could include a complete output log from Xcode.

Please ensure that the demo project is stripped of any non-essential code and assets to focus solely on the issue at hand. This will allow us to better understand the context and specifics of the problem.

We appreciate your cooperation and look forward to your response so we can resolve this issue promptly.

Best regards, Francisco Dias

— Reply to this email directly, view it on GitHub https://github.com/YoYoGames/GMEXT-FMOD/issues/10#issuecomment-2117108094, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABXCQTEC4W7NUQHBY5NTNNLZCXDE7AVCNFSM6AAAAABH3GYY7GVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCMJXGEYDQMBZGQ . You are receiving this because you authored the thread.Message ID: @.***>

-- GuRis (game dev studio) Lee sanghyun (ceo,dev) homepage : Guris (webflow.io) https://guris-game.webflow.io/ mobile : +821032796789

DiasFranciscoA commented 3 months ago

Hello,

Thank you for the additional information (when the answer is sent from the email the attached images are not included). It appears that the image provided initially might not be from the demo project. Could you please confirm that the project you are testing is indeed the demo provided?

Regarding the issue with sound not playing on iOS, it's possible that this might be related to the device being in silence mode. There is a known bug that affects sound playback when the phone is on silent, which is not directly related to our extension. We have plans to address this in the upcoming June 24 release.

In the meantime, could you please check if the device is in silence mode and try again with the silence mode turned off? This could potentially resolve the immediate issue with sound playback.

We appreciate your cooperation and patience as we work to enhance the functionality and resolve any outstanding bugs.

Best regards, Francisco Dias

searoopy commented 3 months ago

I also checked the silent mode and I checked that it doesn't work in my project and it doesn't work in the demo project provided The iPhone doesn't seem to be able to find the path to the music file in the include file.

GuRis (game dev studio) Lee sanghyun (ceo,dev) homepage : Guris (webflow.io) https://guris-game.webflow.io/ mobile : +821032796789

2024년 5월 17일 (금) 오후 8:49, DiasFranciscoA @.***>님이 작성:

Hello,

Thank you for the additional information (when the answer is sent from the email the attached images are not included). It appears that the image provided initially might not be from the demo project. Could you please confirm that the project you are testing is indeed the demo provided?

Regarding the issue with sound not playing on iOS, it's possible that this might be related to the device being in silence mode. There is a known bug that affects sound playback when the phone is on silent, which is not directly related to our extension. We have plans to address this in the upcoming June 24 release.

In the meantime, could you please check if the device is in silence mode and try again with the silence mode turned off? This could potentially resolve the immediate issue with sound playback.

We appreciate your cooperation and patience as we work to enhance the functionality and resolve any outstanding bugs.

Best regards, Francisco Dias

— Reply to this email directly, view it on GitHub https://github.com/YoYoGames/GMEXT-FMOD/issues/10#issuecomment-2117422789, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABXCQTGWENRL3Y3L7UGRAUDZCXVEJAVCNFSM6AAAAABH3GYY7GVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCMJXGQZDENZYHE . You are receiving this because you authored the thread.Message ID: @.***>

searoopy commented 3 months ago

IMG_4340

searoopy commented 3 months ago

IMG_4342

searoopy commented 3 months ago

IMG_4341

DiasFranciscoA commented 3 months ago

Hello again thank you for the provided information. We will need more details to verify what the issue is:

We need the complete output log from the console terminal to check what the problem is exactly.

searoopy commented 3 months ago

fmod engine 2.02.20

iphone 14 (ios 17.4.1)

gms2 24.4.0.137(runtime 24.4.0.168)

GuRis (game dev studio) Lee sanghyun (ceo,dev) homepage : Guris (webflow.io) https://guris-game.webflow.io/ mobile : +821032796789

2024년 5월 17일 (금) 오후 8:54, GuRis GuRis @.***>님이 작성:

I also checked the silent mode and I checked that it doesn't work in my project and it doesn't work in the demo project provided The iPhone doesn't seem to be able to find the path to the music file in the include file.

GuRis (game dev studio) Lee sanghyun (ceo,dev) homepage : Guris (webflow.io) https://guris-game.webflow.io/ mobile : +821032796789

2024년 5월 17일 (금) 오후 8:49, DiasFranciscoA @.***>님이 작성:

Hello,

Thank you for the additional information (when the answer is sent from the email the attached images are not included). It appears that the image provided initially might not be from the demo project. Could you please confirm that the project you are testing is indeed the demo provided?

Regarding the issue with sound not playing on iOS, it's possible that this might be related to the device being in silence mode. There is a known bug that affects sound playback when the phone is on silent, which is not directly related to our extension. We have plans to address this in the upcoming June 24 release.

In the meantime, could you please check if the device is in silence mode and try again with the silence mode turned off? This could potentially resolve the immediate issue with sound playback.

We appreciate your cooperation and patience as we work to enhance the functionality and resolve any outstanding bugs.

Best regards, Francisco Dias

— Reply to this email directly, view it on GitHub https://github.com/YoYoGames/GMEXT-FMOD/issues/10#issuecomment-2117422789, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABXCQTGWENRL3Y3L7UGRAUDZCXVEJAVCNFSM6AAAAABH3GYY7GVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCMJXGQZDENZYHE . You are receiving this because you authored the thread.Message ID: @.***>

DiasFranciscoA commented 3 months ago

We also need the:

searoopy commented 3 months ago

"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168/bin/igor/windows/x64/Igor.exe" -j=10 -options="C:\Users\searo\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- iOS Run

Loaded Macros from C:\Users\searo\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\FMOD.Ext.v_90CD0A37_85D1756B\macros.json Options: C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168\bin\platform_setting_defaults.json Options: C:\Users\searo\AppData\Roaming/GameMakerStudio2\searoopy_292940\local_settings.json Options: C:\Users\searo\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\FMOD.Ext.v_90CD0A37_85D1756B\targetoptions.json Setting up the Asset compiler C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=10 /gn="FMOD.Ext.v0.0.4" /td="C:\Users\searo\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\searo\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\FMOD.Ext.v_90CD0A37_85D1756B" /rtp="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168" /zpuf="C:\Users\searo\AppData\Roaming/GameMakerStudio2\searoopy_292940" /prefabs="C:\ProgramData/GameMakerStudio2/Prefabs" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eA==" /m=ios /tgt=4 /studio /nodnd /cfg="Default" /v /hprt=51269 /o="C:\Users\searo\AppData\Local\GameMakerStudio2\GMS2TEMP\FMOD.Ext.v0.0.4_58A60E3C_VM" /sh=True /optionsini="C:\Users\searo\AppData\Local\GameMakerStudio2\GMS2TEMP\FMOD.Ext.v0.0.4_58A60E3C_VM\options.ini" /cvm /baseproject ="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168\BaseProject\BaseProject.yyp" "C:\Users\searo\GameMakerProjects\FMOD.Ext.v0.0.4\FMOD.Ext.v0.0.4.yyp" /preprocess="C:\Users\searo\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\FMOD.Ext.v_90CD0A37_85D1756B" Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 414.2244ms Loaded Project: FMOD.Ext.v0.0.4 finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 49.1907ms Loaded Project: yy_sdf_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 18.4959ms Loaded Project: yy_sdf_effect_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 26.0079ms Loaded Project: __yy_sdf_blur_shader finished. Found Project Format 2 +++ GMSC serialisation: SUCCESSFUL LOAD AND LINK TIME: 20.6226ms Loaded Project: GMPresetParticles finished. Release build About to execute:C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168\bin\putty\yyputtygen.exe "C:\Users\searo\AppData\Roaming/GameMakerStudio2\searoopy_292940\yoyo.ppk" -O public-openssh mkdir -p ~/.ssh cat ~/.ssh/authorized_keys pwd Options: C:\Users\searo\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\FMOD.Ext.v_90CD0A37_85D1756B\ExtensionOptions.json Options: C:\Users\searo\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\FMOD.Ext.v_90CD0A37_85D1756B\PlatformOptions.json PlatformOptions RunCommandOnMac bash -l -c "xcode-select -v" bash -l -c "xcode-select -v" Options: C:\Users\searo\GameMakerProjects\FMOD.Ext.v0.0.4\extensions\FMOD\FMOD.yy RunCommandOnMac bash -l -c "echo ~" bash -l -c "echo ~" Options: C:\Users\searo\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\FMOD.Ext.v_90CD0A37_85D1756B\MainOptions.json Options: C:\Users\searo\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\FMOD.Ext.v_90CD0A37_85D1756B\macros.json Options: C:\Users\searo\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\FMOD.Ext.v_90CD0A37_85D1756B\preferences.json C:\Users\searo\GameMakerProjects\FMOD.Ext.v0.0.4\extensions\FMOD\pre_build_step.bat [FMOD] INIT: Script initialization succeeded (v0.0.4 :: 1). "Copying iOS (arm64) dependencies" ������ ��θ� ã�� �� �����ϴ�.

C:\Users\searo\GameMakerProjects\FMOD.Ext.v0.0.4\extensions\FMOD\pre_build_step.bat DONE (0) C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168/bin/assetcompiler/windows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=10 /gn="FMOD.Ext.v0.0.4" /td="C:\Users\searo\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\searo\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\FMOD.Ext.v_90CD0A37_85D1756B" /rtp="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168" /zpuf="C:\Users\searo\AppData\Roaming/GameMakerStudio2\searoopy_292940" /prefabs="C:\ProgramData/GameMakerStudio2/Prefabs" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eA==" /m=ios /tgt=4 /studio /nodnd /cfg="Default" /v /hprt=51269 /o="C:\Users\searo\AppData\Local\GameMakerStudio2\GMS2TEMP\FMOD.Ext.v0.0.4_58A60E3C_VM" /sh=True /optionsini="C:\Users\searo\AppData\Local\GameMakerStudio2\GMS2TEMP\FMOD.Ext.v0.0.4_58A60E3C_VM\options.ini" /cvm /baseproject ="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168\BaseProject\BaseProject.yyp" "C:\Users\searo\GameMakerProjects\FMOD.Ext.v0.0.4\FMOD.Ext.v0.0.4.yyp" /debug /MacHomeDir="/Users/etguris" /llvmSource="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168" /optionsini="C:\Users\searo\AppData\Local\GameMakerStudio2\GMS2TEMP\FMOD.Ext.v0.0.4_58A60E3C_VM\options.ini" /bt=run /rt=vm Looking for built-in fallback image in C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168\bin\BuiltinImages Compile Constants...finished. Remove DnD...finished. Compile Scripts...finished. Compile Rooms...finished..... 0 CC empty Compile Objects...finished.... 1 empty events Compile Timelines...finished. Compile Triggers...finished. Compile Extensions...finished. Global scripts...finished. finished. collapsing enums. Final Compile...finished. Saving IFF file... C:\Users\searo\AppData\Local\GameMakerStudio2\GMS2TEMP\FMOD.Ext.v0.0.4_58A60E3C_VM\FMOD.Ext.v0.0.4.zip Writing Chunk... GEN8 size ... -0.00 MB option_game_speed=60 Writing Chunk... OPTN size ... 0.00 MB Writing Chunk... LANG size ... 0.00 MB Writing Chunk... EXTN size ... 0.00 MB Writing Chunk... SOND size ... 0.02 MB Writing Chunk... AGRP size ... 0.00 MB Writing Chunk... SPRT size ... 0.00 MB Writing Chunk... BGND size ... 0.00 MB Writing Chunk... PATH size ... 0.00 MB Writing Chunk... SCPT size ... 0.00 MB Writing Chunk... GLOB size ... 0.00 MB Writing Chunk... SHDR size ... 0.00 MB Writing Chunk... FONT size ... 0.00 MB Writing Chunk... TMLN size ... 0.01 MB Writing Chunk... OBJT size ... 0.00 MB Writing Chunk... FEDS size ... 0.03 MB Writing Chunk... ACRV size ... 0.00 MB Writing Chunk... SEQN size ... 0.00 MB Writing Chunk... TAGS size ... 0.00 MB Writing Chunk... ROOM size ... 0.00 MB Writing Chunk... DAFL size ... 0.03 MB Writing Chunk... EMBI size ... 0.00 MB Writing Chunk... PSEM size ... 0.00 MB Writing Chunk... PSYS size ... 0.00 MB Writing Chunk... TPAGE size ... 0.00 MB Texture Group - YY0fallbacktexture.png_YYG_AUTO_GEN_TEX_GROUPNAME Texture Group - Default Writing Chunk... TGIN size ... 0.00 MB Writing Chunk... CODE size ... 0.00 MB Writing Chunk... VARI size ... 0.09 MB Writing Chunk... FUNC size ... 0.02 MB Writing Chunk... FEAT size ... 0.01 MB Writing Chunk... STRG size ... 0.00 MB Writing Chunk... TXTR size ... 0.10 MB 0 Compressing texture... writing texture yy0fallbacktexture.png_yyg_auto_gen_tex_group_name__0.yytex... 1 Compressing texture... writing texture default_0.yytex... Writing Chunk... AUDO size ... 0.19 MB Writing Chunk... SCPT size ... -0.00 MB Writing Chunk... DBGI size ... 0.00 MB Writing Chunk... INST size ... 0.04 MB Writing Chunk... LOCL size ... 0.00 MB Writing Chunk... DFNC size ... 0.01 MB Writing Chunk... STRG size ... 0.01 MB Writing Chunk... SCPT size ... -0.00 MB Writing Chunk... DBGI size ... 0.00 MB Writing Chunk... INST size ... 0.04 MB Writing Chunk... LOCL size ... 0.00 MB Writing Chunk... DFNC size ... 0.01 MB Writing Chunk... STRG size ... 0.01 MB Setting up core libraries.. DONE. Base app delegate: iPad_RunnerAppDelegate Final application delegate class: iPad_RunnerAppDelegate Stats : GMA : Elapsed=2717.4315 Stats : GMA : sp=3,au=0,bk=0,pt=0,sc=325,sh=3,fo=3,tl=0,ob=74,ro=26,da=27,ex=1,ma=53,fm=0x1040A21C48760224 C:\Users\searo\GameMakerProjects\FMOD.Ext.v0.0.4\extensions\FMOD\post_build_step.bat [FMOD] INIT: Script initialization succeeded (v0.0.4 :: 1).

C:\Users\searo\GameMakerProjects\FMOD.Ext.v0.0.4\extensions\FMOD\post_build_step.bat DONE (0) RunCommandOnMac bash -l -c "mkdir -p /Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4/FMOD_Ext_v0_0_4FromPC/Fw" bash -l -c "mkdir -p /Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4/FMOD_Ext_v0_0_4FromPC/Fw" Successfully extracted game.yydebug SendAndRunXCode RunCommandOnMac bash -l -c "xcode-select -p | sed 's/.app./.app/'" bash -l -c "xcode-select -p | sed 's/.app./.app/'" _dir is C:\Users\searo\AppData\Local\GameMakerStudio2\GMS2TEMP\FMOD.Ext.v0.0.4_58A60E3C_VM\FMOD_Ext_v0_0_4 output_dir is/Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4 RunCommandOnMac bash -l -c "mkdir -p /Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4" bash -l -c "mkdir -p /Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4" RunCommandOnMac bash -l -c "mkdir -p /Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4/FMOD_Ext_v0_0_4FromPC" bash -l -c "mkdir -p /Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4/FMOD_Ext_v0_0_4FromPC" RunCommandOnMac bash -l -c "mkdir -p /Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4/FMOD_Ext_v0_0_4FromPC/FMOD_Ext_v0_0_4" bash -l -c "mkdir -p /Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4/FMOD_Ext_v0_0_4FromPC/FMOD_Ext_v0_0_4" RunCommandOnMac bash -l -c "rm -rf /Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4/FMOD_Ext_v0_0_4.app" bash -l -c "rm -rf /Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4/FMOD_Ext_v0_0_4.app" pscp C:\Users\searo\AppData\Local\GameMakerStudio2\GMS2TEMP\FMOD.Ext.v0.0.4_58A60E3C_VM\FMOD_Ext_v0_0_4/ /Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4/FMOD_Ext_v0_0_4FromPC/ RunCommandOnMac bash -l -c "rsync -c -r /Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4/FMOD_Ext_v0_0_4FromPC/ /Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4/FMOD_Ext_v0_0_4" bash -l -c "rsync -c -r /Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4/FMOD_Ext_v0_0_4FromPC/ /Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4/FMOD_Ext_v0_0_4" RunCommandOnMac bash -l -c "cd /Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4/FMOD_Ext_v0_0_4; open -a '/Applications/Xcode.app' FMOD_Ext_v0_0_4.xcodeproj" bash -l -c "cd /Users/etguris/gamemakerstudio2/GM_IOS/FMOD.Ext.v0.0.4/FMOD_Ext_v0_0_4; open -a '/Applications/Xcode.app' FMOD_Ext_v0_0_4.xcodeproj" Igor complete. Igor complete. elapsed time 00:01:08.4755964s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2024.4.0.168/bin/igor/windows/x64/Igor.exe" -j=10 -options="C:\Users\searo\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- iOS Run started at 05/17/2024 23:44:21 SUCCESS: Run Program Complete

2024년 5월 17일 (금) 오후 11:25, DiasFranciscoA @.***>님이 작성:

We also need the:

  • complete output log from the console terminal

— Reply to this email directly, view it on GitHub https://github.com/YoYoGames/GMEXT-FMOD/issues/10#issuecomment-2117729915, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABXCQTGCNTEJNPT5HPCKEETZCYHONAVCNFSM6AAAAABH3GYY7GVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCMJXG4ZDSOJRGU . You are receiving this because you authored the thread.Message ID: @.***>

-- GuRis (game dev studio) Lee sanghyun (ceo,dev) homepage : Guris (webflow.io) https://guris-game.webflow.io/ mobile : +821032796789

DiasFranciscoA commented 3 months ago

Based on the log you provided, everything appears to be in order. However, we will need the Xcode output log (the one where you can see the show_debug_message calls) that is generated when the game runs to further investigate.

DiasFranciscoA commented 3 months ago

[!IMPORTANT] The iOS compiled library was missing from the previous (v0.0.4) build a new version (v0.0.5) has rolled out to fix this.