YoYoGames / GMEXT-GameCenter

Repository for GameMaker's GameCenter Extension
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GameCenter_SavedGames_GetData() not working #6

Closed 5krad closed 9 months ago

5krad commented 9 months ago

Hello!

GameCenter_SavedGames_GetData() doesn't seem to work. In the async-social event / async event type "GameCenter_SavedGames_GetData", I wrote something like this:

case "GameCenter_SavedGames_GetData":
    if (async_load[?"success"])
                { 
                   //do something
                   show_debug_message("success")
                }
    else
               {
                  //do something else
                  show_debug_message("!success")
              }
    break;

This doesn't print any debug message. Am I using it wrong? Or could it be an extension bug? Can I get some advice on this?

I downloaded the extension from the marketplace. (GMS2.3 - Version 1.2.0. Published October 2, 2023) I would appreciate it if you could check it out.

IDE v2023.11.1.129 Runtime v2023.11.1.160

jzavala-YYG commented 9 months ago

Using the demo included in the marketplace I can see how _GameCenter_SavedGamesGetData it's triggered correctly. If problems persists open this ticket again please