GameCenter_SavedGames_GetData() doesn't seem to work.
In the async-social event / async event type "GameCenter_SavedGames_GetData", I wrote something like this:
case "GameCenter_SavedGames_GetData":
if (async_load[?"success"])
{
//do something
show_debug_message("success")
}
else
{
//do something else
show_debug_message("!success")
}
break;
This doesn't print any debug message.
Am I using it wrong? Or could it be an extension bug?
Can I get some advice on this?
I downloaded the extension from the marketplace. (GMS2.3 - Version 1.2.0. Published October 2, 2023)
I would appreciate it if you could check it out.
Using the demo included in the marketplace I can see how _GameCenter_SavedGamesGetData it's triggered correctly.
If problems persists open this ticket again please
Hello!
GameCenter_SavedGames_GetData() doesn't seem to work. In the async-social event / async event type "GameCenter_SavedGames_GetData", I wrote something like this:
This doesn't print any debug message. Am I using it wrong? Or could it be an extension bug? Can I get some advice on this?
I downloaded the extension from the marketplace. (GMS2.3 - Version 1.2.0. Published October 2, 2023) I would appreciate it if you could check it out.
IDE v2023.11.1.129 Runtime v2023.11.1.160