The wiki for steam_user_get_auth_ticket_for_web_api lacks important info on how to convert the received byte array to a hex string. I was able to do it myself after a few hours, but adding the information to the wiki directly will save the time of a lot of devs.
Here is the code i have used, should it be of any help:
Convert Functions:
function steam_auth_bufferToHex(_buffer)
{
if(!buffer_exists(_buffer))
{
return "BUFFER NOT AVAILABLE";
}
var _hexString = "";
var _byte = 0;
var _bufferSize = buffer_get_size(_buffer)
buffer_seek(_buffer, buffer_seek_start,0);
for(var _i = 0; _i<_bufferSize;_i++)
{
_byte = buffer_read(_buffer, buffer_u8);
_hexString += byte_to_hex(_byte);
}
return _hexString;
}
function byte_to_hex(_byte)
{
var _initialValue = string(ptr(_byte));
if(_initialValue = "null")
{
return "00";
}
return string_delete(_initialValue,1,string_length(_initialValue)-2)
}
Aync - Steam Event:
//handle Steam auth
var _event = async_load[?"event_type"];
if(_event = "ticket_for_web_api_response")
{
var _success = async_load[?"success"];
if(_success)
{
var _receivedTicketBuffer = async_load[?"auth_ticket_buffer"];
var _hexString = steam_auth_bufferToHex(_receivedTicketBuffer);
scr_server_account_loginWithSteam(_hexString); //Send HTTP request with your hex converted Auth Ticket to your Server
}
else
{
steam_user_cancel_auth_ticket(user_receiveSteamWepApiTicket); //Cancel the auth ticket if something goes wrong.
}
}
The wiki for steam_user_get_auth_ticket_for_web_api lacks important info on how to convert the received byte array to a hex string. I was able to do it myself after a few hours, but adding the information to the wiki directly will save the time of a lot of devs.
Here is the code i have used, should it be of any help:
Convert Functions:
Aync - Steam Event: