Closed yunzlp closed 7 months ago
This reminds me of the past, so will I ever see gamemaker support Chinese variables in my lifetime?
This should be fixed now in the next release (v0.7.0) There were some third party restrictions so I needed to rename the generated project when passing it to cmake since it only accepts ascii characters for the cmake target name, so this means that within the Build folder of your project the internal project name (VS project if you're building with that as the generator) will not match the actual project name but will be a hash of that name in ascii.
Otherwise, everything else should function correctly and seems to work now. Closing this issue but feel free to reopen if it doesn't work properly for you
p.s. That music is great
The new version is not available anymore Loaded Project: �ŷ�����ABѭ��
Description
CMake Error at CMakeLists.txt:16 (add_custom_target): The target name "古法音乐AB循环" is reserved or not valid for certain CMake features, such as generator expressions, and may result in undefined behavior.
The project is a small demo, so I tried to create a project with an English name and transfer the assets in the project, and it worked correctly.
Expected Change
want to support
Steps To Reproduce
demo.zip
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
Beta (Please put the exact version number in your Description)
Which operating system(s) are you seeing the problem on?
Windows 10
Which platform(s) are you having trouble building this project for?
Windows
Are you running GameMaker from inside your Steam library?
No
ui.log File
Compiler Log File
Sample .yyz File