YoYoGames / GMRT-Beta

Bug Tracking for new GameMaker Runtime Beta
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Fonts added using `font_add_sprite_ext` seems to be always monospaced. #144

Closed gnysek closed 6 months ago

gnysek commented 7 months ago

Description

font_add_sprite_ext have param prop saying if all gylphs should have same width (monospace, not proportional) or depending on sprite frame (proportional).

In GMRT, font is always drawn as if prop was set to false. I'm not sure if this is issue when adding font or with drawing. I've checked if setting sep to 1 or -1 changes something, but in both cases it only narrows or widens gylph separation by 1px as expected.

GMS2 VM, GMS2 YYC: obraz

GMRT: obraz

Example project:

GMRT_font_add_sprite.zip

gnysek commented 7 months ago

As a side note, font_replace_sprite_ext doesn't work at all: obraz