Closed DragoniteSpam closed 2 months ago
By default GMRT doesnt add any of those executables to PATH. If you want to use "clang-cl" as defined here in the "Path to clang executable" then you need to ensure that clang-cl exists in PATH.
By default, those options should be empty, If they are empty this informs GMRT to use the clang version downloaded as part of the clang GMPM package. Try removing "clang-cl" from the "Path to clang executable" field and see if that works - you may want to empty the "cmake" and "Visual Studio 17" flags too
Make sure to have these packages also installed. They should be located in the "third_party" subdirectory of the gmpm install folder
Description
Running any project with GMRT Interpreted works, running any project with GMRT Native crashes.
It sounds like some path is not configured properly.
3DCollisions_gmrt.zip compile.txt
Beta IDE v2024.600.0.579 GMRT 0.8.0
Expected Change
GMRT Native to build
Steps To Reproduce
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
Other Release (Please put the exact version number in your Description)
Which operating system(s) are you seeing the problem on?
Windows 10
Which platform(s) are you having trouble building this project for?
Windows
Are you running GameMaker from inside your Steam library?
No
ui.log File
Compiler Log File
Sample .yyz File