Every time a new beta comes out, and the new runtime is posted, it always fails to build. Without setting every single path to their own executables I am at a loss of what to do on every update.
Should the path to GMRT not be the one that is used for everything else?
attached is the output window after trying to run the game
The path to GMRT appears to be wrong. It should point inside the GMRT subdirectory. i.e. gmpm/GMRT/
Closing this for now, but feel free to reopen if you still experience issues
Description
Every time a new beta comes out, and the new runtime is posted, it always fails to build. Without setting every single path to their own executables I am at a loss of what to do on every update.
Should the path to GMRT not be the one that is used for everything else?
attached is the output window after trying to run the game
output.txt
Expected Change
No response
Steps To Reproduce
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
Beta (Please put the exact version number in your Description)
Which operating system(s) are you seeing the problem on?
Windows 11
Are you running GameMaker from inside your Steam library?
None
ui.log File
Sample .yyz File