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Building Projects: [Windows] Extension 0Kb "placeholder" .ext files should not be exported to the game package #1983

Closed DiasFranciscoA closed 11 months ago

DiasFranciscoA commented 1 year ago

Description

As the title explains the 0Kb placeholder (.ext) file is being copied to some platforms (ie.: Windows) and that should not be happening.

Expected Change

Don't add that file into the final compilation.

Steps To Reproduce

  1. Create a project
  2. Add extension (create one)
  3. Add file (placeholder ext file)
  4. Mark that file as copy to Windows
  5. Run the application (for windows)
  6. See it complain at runtime.

How reliably can you recreate this issue using your steps above?

Always

Which version of GameMaker?

2023.8, Internal LTS, Beta Public

Which operating system(s) are you seeing the problem on?

Windows 11, Windows 10

Which platform(s) are you having trouble building this project for?

Windows

Are you running GameMaker from inside your Steam library?

None

Contact Us Package/Logs Attached?

Sample Project Added?

Emc1923 commented 11 months ago

Currently adding an empty placeholder (.ext) file and clicking the option for 'Uncompress on build' gives the following error. It looks that the uncompress option is applied to all file types when it should only apply to zipped files.

Edit: Added new issue here: #2385 and closed this one, thanks.

Emc1923 commented 11 months ago

Verified as of IDE v2023.11.0.120 Runtime v2023.11.0.157 , 0kb placeholders are not copied to the temp folder during runs