Closed peardox closed 8 months ago
option_game_speed is getting set to 0 when importing this .yyz, in the projects options/main/inherited/options_main.inherited.yy this is set to 60, think this is one for @stuckie
Trying a work-around by setting the speed in obj_Control like this...
show_debug_message(string("Speed = " + string(game_get_speed(gamespeed_fps))));
game_set_speed(60, gamespeed_fps);
show_debug_message(string("Speed = " + string(game_get_speed(gamespeed_fps))));
Output is....
Speed = 0 Speed = 60
but still no physics (well, gravity)
Hi @peardox try setting it in Game Options->Main the project should start working then?
Yep - that fixes it
I'll go and update forum post in case anyone wants to know
https://forum.gamemaker.io/index.php?threads/physics-demos-broken.107829/
A fix has been added to ProjectTool so that subsequent imports will work correctly.
Description
The Physics demo tutorials (apart from #3) all spawn way too many objects all at the same point - at least on a decent machine under Windows
HTML sorta worked GXC complete failure
Steps To Reproduce
Download demo code linked at end of tutorials....
https://gamemaker.io/en/tutorials/physics-in-gamemaker-studio-2-part-1 https://gamemaker.io/en/tutorials/physics-in-gamemaker-studio-2-part-2 https://gamemaker.io/en/tutorials/physics-in-gamemaker-studio-2-part-4
25c62836-d6eb-40c3-9578-188cd4338f0c